SIC LATVIA

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GAMI

The main objective of the project is to promote the use of digital gamification
(gaming) as a new, innovative tool for the involvement of young people in the field of promoting democracy, reducing unemployment, involving civil society, human rights, youth entrepreneurship, environmental education, social responsibility and active participation in youth activities.

PROGRAMMA:
Erasmus+ (2018)

Handbook ”How to succeed with digital gamification for youth engagement”

Training course – Gamification as a Tool for Youth Engagement

Europe
Social innovation centre ( Latvia)
INVOLVED ( Estonia)
Polytechnic Institute of Santarém (Portugal)
MLADI U EU (Croatia)

Asia
DISHA (India)
YESD (Vietnam)

Latin America
A.C.F.G.R (Argentina) Northern America:
Orbis Institute (USA)

Project results

Handbook ”How to succeed with digital gamification for youth engagement”

Training course – Gamification as a Tool for Youth Engagement

Project partners

Europe
Social innovation centre ( Latvia)
INVOLVED ( Estonia)
Polytechnic Institute of Santarém (Portugal)
MLADI U EU (Croatia)

Asia
DISHA (India)
YESD (Vietnam)

Latin America
A.C.F.G.R (Argentina) Northern America:
Orbis Institute (USA)

Jaunumi

Netika atrasts neviens rezultāts, kas atbilstu atlasei.

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