GAMI
The main objective of the project is to promote the use of digital gamification
(gaming) as a new, innovative tool for the involvement of young people in the field of promoting democracy, reducing unemployment, involving civil society, human rights, youth entrepreneurship, environmental education, social responsibility and active participation in youth activities.
Handbook ”How to succeed with digital gamification for youth engagement”
Training course – Gamification as a Tool for Youth Engagement
Europe
Social innovation centre ( Latvia)
INVOLVED ( Estonia)
Polytechnic Institute of Santarém (Portugal)
MLADI U EU (Croatia)
Asia
DISHA (India)
YESD (Vietnam)
Latin America
A.C.F.G.R (Argentina) Northern America:
Orbis Institute (USA)
- Project results
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Handbook ”How to succeed with digital gamification for youth engagement”
Training course – Gamification as a Tool for Youth Engagement
- Project partners
-
Europe
Social innovation centre ( Latvia)
INVOLVED ( Estonia)
Polytechnic Institute of Santarém (Portugal)
MLADI U EU (Croatia)Asia
DISHA (India)
YESD (Vietnam)Latin America
A.C.F.G.R (Argentina) Northern America:
Orbis Institute (USA)